Here's the link for the survey:
https://www.surveymonkey.com/s/Lanier_Pollack_DIGT_201
Monday, November 28, 2011
Wednesday, November 23, 2011
FINAL TIME
Our final will be on:
Tuesday, 12/6
11:30am-2:30pm
Tuesday, 12/6
11:30am-2:30pm
Sunday, November 20, 2011
Due Tuesday (11/22)
Three things due from your team:
1. A sketch of the shape of your racing track, with whatever vehicle/character is taking the place of the "car" included.
2. A sketch of your title screen, which should give some indication of font style.
3. A sketch of a "story" screen, giving some context for the game. If the vehicle is a helicopter, who is the pilot, and why is she/he taking flight? Lay out the objective of your game. This should be some combination of snappily written text, and images giving a sense of character and environment. It can be one main image, or it can be several images broken down into comic-strip format. As a reference, take a look at how "blockade blitz" lays out its story:
Blockade Blitz
1. A sketch of the shape of your racing track, with whatever vehicle/character is taking the place of the "car" included.
2. A sketch of your title screen, which should give some indication of font style.
3. A sketch of a "story" screen, giving some context for the game. If the vehicle is a helicopter, who is the pilot, and why is she/he taking flight? Lay out the objective of your game. This should be some combination of snappily written text, and images giving a sense of character and environment. It can be one main image, or it can be several images broken down into comic-strip format. As a reference, take a look at how "blockade blitz" lays out its story:
Blockade Blitz
Wednesday, November 16, 2011
Tuesday, November 15, 2011
Due Thursday (11/17)
At the beginning of Thursday's class, have a sketch of your idea for a "customized" flash racing game. The further the design is from the original racing concept, the better. You will be able to change the racing car to any other sort of object you'd like, and you'll also be able to customize the route and the look of the "track." Maybe instead of a racing car and track, it's a piece of food navigating a digestive system, or an ant navigating an ant burrow, or a comet cycling though a route in a solar system. Try to transform the original design as much as possible.
Bonus points for sketching out your title screen, and any sort of intro visual materials that will set the stage for your game.
Bonus points for sketching out your title screen, and any sort of intro visual materials that will set the stage for your game.
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